XR-Hub WÜRZBURG

Pipelining Processors for Decomposing Character Animation

March 2026

What is the paper about?

The paper presents a modular pipeline architecture designed for animating humanoid characters (HCs) in virtual environments. It breaks down the animation process into individual processors such as copying motion data, scaling characters, or applying inverse kinematics (IK). This modular pipeline makes it easier to customize, fine-tune, and reuse animations, especially in real-time environments. The implementation is open-source and intended for use in platforms like Unity (a popular Game Engine), enabling a scalable, reusable solution for realistic character animation.

The proposed pipeline:

What are the results?

The authors created an open-source system in Unity that:

What are possible fields of application?

How does the research in the paper contribute to shaping the metaverse?

The research contributes to the metaverse by providing tools for creating realistic, flexible, and dynamic virtual characters that can adapt to diverse use cases. As avatars are central to user identity in the metaverse, the ability to personalize and animate them accurately enhances immersion and engagement. The modular pipeline also supports scalability, making it easier for developers to create varied and high-quality animations, which are essential for a diverse and inclusive metaverse experience.

Reference

Merz, C., Tschanter, J., Kern, F., Lugrin, J.-L., Wienrich, C. & Latoschik, M. E. 2024. Pipelining Processors for Decomposing Character Animation. In Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology (VRST ‘24). Association for Computing Machinery, New York, NY, USA, Article 62, 1–2. https://doi.org/10.1145/3641825.3689533

Legal Information