XR-Hub WÜRZBURG

Manipulating Immersion: The Impact of Perceptual Incongruence on Perceived Plausibility in VR

March 2026

What is the paper about?

The paper investigates how incongruencies in virtual reality (VR) environments—on both cognitive and perceptual levels—affect users’ perceptions of plausibility, presence, and spatial presence. Using a virtual supermarket scenario, the researchers manipulated the size of familiar objects (cognitive incongruency) and VR tracking settings (perceptual incongruency) to assess how these factors influence immersion and user experience. The study was grounded in the Congruence and Plausibility (CaP) model, which proposes that various incongruencies impact plausibility, a critical factor for an immersive XR experience.

What are the results?

What are possible fields of application?

How does the research in the paper contribute to shaping the metaverse?

The research provides critical insights into how congruencies and immersion influence user experiences in extended reality (XR). As the metaverse aims to integrate virtual and physical realities seamlessly, ensuring plausibility and immersion becomes essential for creating believable and engaging environments. The study validates the CaP model, offering a framework for developers to balance cognitive and perceptual cues. This could lead to more realistic, immersive metaverse experiences where users feel truly present, enhancing both usability and enjoyment.

Reference

Brübach, L., Röhm, M., Westermeier, F., Latoschik, M. E., & Wienrich, C. (2024). Manipulating Immersion: The Impact of Perceptual Incongruence on Perceived Plausibility in VR. 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 1078–1086. https://doi.org/10.1109/ISMAR62088.2024.00124

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