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Does Voice Matter? The Effect of Verbal Communication and Asymmetry on the Experience of Collaborative Social XR

March 2026

Paper: Does Voice Matter? The Effect of Verbal Communication and Asymmetry on the Experience of Collaborative Social XR

What is the paper about?

The paper investigates how verbal communication and using different hardware setups influence the user experience in a shared virtual space (social XR). It compares scenarios where both users employ fully immersive VR headsets (symmetric configuration) to situations where one user uses a VR headset while the other uses a desktop setup (asymmetric configuration). The study explores how these setups affect self-perception, perception of others, and task perception in collaborative settings.

What are the results?

What are possible fields of application?

How does the research in the paper contribute to shaping the metaverse?

The study highlights the importance of integrating verbal communication and supporting diverse hardware configurations in social XR experiences. These findings are crucial for designing inclusive metaverse environments where users with varying levels of immersion can collaborate effectively. By addressing interaction quality in asymmetric setups, this research provides guidance for creating accessible, engaging, and realistic social spaces in the metaverse. It underscores the need to optimize verbal and non-verbal social cues to ensure a cohesive experience for all participants, regardless of their device’s immersion level.

Reference

Merz, C., Wienrich, C. & Latoschik, M. E. “Does Voice Matter? The Effect of Verbal Communication and Asymmetry on the Experience of Collaborative Social XR,” in 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Bellevue, WA, USA, 2024, pp. 1127-1136, doi: 10.1109/ISMAR62088.2024.00129.

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